Chapter 3
Eirik stood at the edge of the frozen lake where Astrid would die. Wind cut across the ice, carrying the smell of snow and pine. He knelt and studied the surface, looking for cracks or weak spots that matched his vision. The ice held firm under his weight, but fear gathered here like cold air in a valley. This was one place where the Abyss might break through. He needed to mark it, to create a network of watched locations across Frosthold. Standing, he pulled a leather map from his coat and traced the lake's outline with charcoal. Then he marked the eastern woods where Henrik's boy would fall. The northern ridge where frost-wraiths had been spotted. Each location formed a pattern around the village—a ring of death waiting to close. He folded the map and turned back toward Frosthold. The world itself was showing him where to hunt. Every place touched by his visions, every spot where fear ran deep, became a point on his trail. The source had to connect them all, and now he had the map to find it.
The lodge stood where it always had, its roof angled to catch the sky's light. Eirik stopped at the entrance and saw the new marker mounted beside the door. Someone had hung a metal symbol there—an eye crafted from shimmering metal, surrounded by patterns that caught the gray daylight. He recognized the style from grandmother's notes. The old tongue called it Odin's Eye, a mark that drew those who sought visions and answers. The seers wanted travelers to find them, to bring news of threats from beyond Frosthold. He pushed through the door and stepped inside. The same figure sat by the window, hands folded. Eirik spread his marked map on the table. "The pattern connects," he said. "Every death-place forms a ring. The source is at the center." The seer leaned forward and studied the charcoal marks. One finger traced the circle, then stopped at a blank space between the points. "Here," the seer said. "Where the fear converges. That's where you'll find what opened the door." Eirik pulled the map back and folded it carefully. He had his target now, the exact place to hunt. The seers had given him what he needed—the knowledge to track his enemy to its source and end the threat before the visions turned real.
He walked through the village square on his way back. A bleached wood arch rose there, its frosted beams catching pale light. Names were carved into the timber—defenders who'd stopped past threats before they destroyed Frosthold. He paused beneath it and read the old marks. Each name represented someone who'd faced darkness and won. His grandmother's name appeared near the top, carved deep. She'd understood the thin places and closed them. The arch reminded him that omens had been defeated before, that the work he was doing had been done by others. He touched the frozen wood. The hunt would be hard, but it wasn't hopeless. Frosthold had survived because people tracked threats to their source and ended them. He had the map, the knowledge, and the tools. Tomorrow he would go to the center point and find what was opening the door. The arch stood behind him as he walked home, solid proof that determined hunters could win.
Evening came and he headed to the hall where villagers gathered after dark. Timber beams stretched overhead and a wide stone fireplace filled one wall with warmth. People sat at long tables, drinking and exchanging news about strange signs they'd seen. Eirik moved through the room, listening. A farmer mentioned tracks near the northern ridge that didn't match any animal he knew. Another spoke of cold spots that appeared without wind. Each story added to what he already knew. He pulled out his map and marked two new locations based on what he heard. The villagers didn't realize they were feeding his hunt, giving him pieces of the pattern. When he left an hour later, his map held four more marks. Frosthold itself was teaching him where to look. The people, the seers, the carved names of past defenders—everything he needed to stop the omen existed right here. He just had to use it all before the aurora brought death.
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