Chapter 3
The gem sits on the windowsill, warm and glowing faintly in the early light. Nay watches it from across the room, her hands still on the workbench. She should put it somewhere safer. She should hide it. Instead she leaves it there, exposed to the broken window and the open air beyond.
The first ghost arrives before noon. It drifts through the rocks below the tower, blue and shapeless, moving in a straight line toward the window. Nay sees the second one behind it, then a third cutting across the slope from the east. They're not wandering. They're being pulled. She watches them gather at the base of the tower, circling a spot where the ground has cracked open and something dark gleams inside — a fragment of gem, larger than the one on her sill, half-buried in stone. The ghosts press against it like moths to flame. By afternoon there are nine. By dusk, twenty-three. She pulls a handful of fire-colored flowers from the crate by the door and holds them against her chest. The petals are warm, almost burning. She keeps them close as the count rises.
Thorin arrives at nightfall with two others from the guild. He sees the ghosts massing below and stops halfway up the path. The dark fragment in the ground is glowing now, bright enough to cast shadows. The ghosts move in patterns around it — slow spirals that tighten and release. One breaks away and surges toward the tower window. Nay raises her hand and the magic flares hot in her ribs. Her hands shake. The ghost stops three feet from the sill, hovering, and she realizes it's not trying to get in. It's trying to get close to the gem. She holds the magic steady, afraid for the flowers in her other hand, afraid they'll catch fire if the ghost tears through. The binding snaps into place. The ghost goes still, tethered to the red glow in the walls. Thorin shouts something from below but she doesn't answer. The gem on the sill pulses once, twice, and every ghost outside turns toward it at the same moment.
She picks up the gem and the pull stops. The ghosts below slow their circling. The one she just bound flickers but holds. She wraps the gem in cloth and buries it in the crate beneath the driftwood lid, then shoves the whole thing into the corner farthest from the window. The flowers in her hand have gone cold. She drops them on the floor and watches the ghosts outside. They're drifting now, aimless, no longer drawn in a single direction. One by one they scatter back into the rocks and the dark beyond the tower. The fragment in the ground dims. Nay sits on the floor and counts what she's lost this time — the smell of rain, the word for the way light bends through glass. Small things. She writes them down before she forgets she knew them. Outside, Thorin is still waiting. She knows now that the gem doesn't just hold what the magic takes. It calls to everything that's missing.
Play your story to life
Storycraft is a mobile game where you create AI characters, craft items and locations to build their world, then discover what direction your story takes. Download the iOS game for free today!
Download for free