Stryker

Stryker's Arc
Chapter 11 of 16

Stryker's dream is finding the scaled gem that was a folk lore in her childhood.

MudbugI's avatar
by @MudbugI
Chapter 11 comic
Click to expand

Chapter 11

Stryker held the gem against her chest and scanned the chamber walls. The carvings covered every surface—serpents coiled around symbols her grandmother had taught her to recognize. But one section near the collapsed archway showed different marks. Deeper cuts. Recent ones. She moved closer and found a bone dagger wedged between two stones, its handle carved with the same symbols from the tattered robes. Fresh scratches surrounded it—someone had left it deliberately, marking their passage. Stryker pulled the blade free and saw writing etched along the flat of the bone. Not ancient script. Modern letters spelling out a name followed by a village seal she recognized from the elders' meeting hall. They'd sent someone here. Recently. And that person had made it this far before leaving the dagger as proof. She turned the blade over and found a second inscription on the other side: a date from three weeks ago and an arrow pointing deeper into the ruins, toward the darkness where the robes hung. Below the collapsed beam, half-buried in mud, lay a scroll case marked with the elders' official seal. She cracked it open and found instructions written in formal village script—authorization for someone to retrieve the Scaled Gem and return it to the council. The signature at the bottom belonged to the eldest council member, and the date matched the dagger's inscription. Stryker looked at the scroll, then at the tattered robes hanging in the shadows. The elders hadn't just known about the gem's location—they'd actively sent someone to claim it weeks before she arrived. That person had made it to this chamber, left the dagger as a marker, and then continued deeper into the ruins following whatever trail the arrow indicated. But the robes suggested they'd never made it back out. She tucked the gem into her pack and picked up the bone dagger, testing its weight. The village elders had lied about their silence. They'd been searching for the gem all along, and their agent was still somewhere in these ruins—dead or trapped. Finding her grandmother's truth meant following that arrow into the darkness, past whatever had claimed those robes, to discover what the elders' expedition had found waiting for them.

Play your story to life

Storycraft is a mobile game where you create AI characters, craft items and locations to build their world, then discover what direction your story takes. Download the iOS game for free today!

Download for free