Chapter 2
Behind Ishmael, footsteps slowed and halted. The atmosphere shifted, as if a presence lingered just beyond sight—someone breathing deliberately, weighing their next move. When Ishmael spun around, a mysterious figure stood at the edge of the blacksmith's warm glow, cloaked in shifting shadows. The stranger was lean, his stance relaxed but alert, wearing a heavy black and red vest that creaked as he moved—an enigmatic silhouette. Ishmael squared his shoulders, but before he could confront the intruder, the man slipped away, vanishing into the darkness with ninja-like agility. Ishmael pressed on, entering the guild hall and addressing the receptionist. The pursuer's footsteps paused, then burst into a controlled retreat—clearly someone well-versed in navigating the night. Ishmael's grip tightened on the longsword's hilt as he looked back, but all he saw was the comforting glow of the blacksmith's forge, casting dramatic shadows between the buildings. The faint scrape of boot against stone faded, blending into the distant hum of the night market, as if the city itself conspired to hide secrets in plain sight.
He let out a sharp breath, shaking his head. "Paranoia will get you killed," he muttered, eyes narrowed beneath the brim of his travel-stained hat. "But this town isn't the most welcoming, either." Down the deserted main street, lanterns flickering in the night wind, before the imposing silhouette of the guild hall at the far end—a sturdy, stout building crowned with a swinging lantern above its oak door. The brass knocker caught the lamplight, glinting with a dull promise of adventure. As he stepped forward, the heavy door moaned open on ancient hinges, and a gush of warm, parchment-scented air washed over him, the thick aroma tinged with the nostalgia of ink and old stories. The hearth's fire, low but lively, cast glowing bands of orange across the room's dark beams and faded banners that fluttered slightly above, as if whispering tales of heroes past. Along the left wall, behind a long wooden counter, sat a receptionist—her back curved, hair falling in neat lines over her shoulders, ink-stained fingers dancing nimbly across the open ledger, all framed by a soft glow that seemed to draw him into the heart of the guild. As the heavy door closed behind him with a soft thud, the woman glanced up, her face half-hidden by a shawl draped elegantly over her shoulders. Her presence radiated a mysterious aura, the firelight flickering off strands of blue-streaked hair that framed her sharp, perceptive eyes. With a calm, almost otherworldly composure, she greeted the newcomer, her voice carrying a subtle warmth. "My name is Oryana," she announced, eyes narrowing with curious intensity.
He presented her with the request for clearing rats from a cellar. Oryana's gaze darted to the board behind him, then back to his face, analyzing him with the detached precision of a seasoned strategist. A slender finger tapped rhythmically against the worn ledger, and with a graceful tilt of her head, she mused aloud, "Rats, huh? That's a classic beginner's quest—especially for someone whose gear screams 'thrift shop hero.'" Her tone, though blunt, hinted at underlying respect, seasoned by years of experience.
She flipped the ledger open in a single, fluid motion, scanning a list with the ease of someone who had done this countless times. "The basement's under a tavern near the docks," she explained. "If you're ready to accept, I'll notify the owner. But beware—the tunnels get treacherous when the tide rises." Her warning hung in the air, underscored by the crackle of the fire and the distant sound of waves.
He accepted the challenge without hesitation, determination shining in his eyes. Oryana's lips curled into a subtle smile, her gaze lingering as if sizing up his resolve. "The job pays 2,500 silver and comes with a promotion to IronE-rank," she revealed. "IronF-rank now, but finish this—and survive—and your title gets upgraded."
Without looking up, Oryana scribbled notes in her ledger, fingers stained with ink moving swiftly over the parchment. "Word's already out. Old man Vannis will be expecting you at the tavern," she informed him, her tone imbued with the authority of a quest-giver. Then, in a gesture reminiscent of anime heroes receiving their equipment, she reached beneath the counter and slid a large canvas bag toward him. Inside rested three rat traps, their mechanisms gleaming with promise, ready for action as the first step in his journey.