Ol’ Man Croaker

Ol’ Man Croaker's Arc
Chapter 3 of 12

Ol’ Man Croaker's dream is loving to fish and talk about old folklore to anyone that listens.

MudbugI's avatar
by @MudbugI
Chapter 3 comic
Click to expand

Chapter 3

Croaker reached the village by mid-morning, the skeleton strapped awkwardly across his boat. He'd wrapped rope around the jaw and ribs to keep it from sliding free. The dock was empty when he tied up, but faces appeared in windows as he dragged the bones onto the planks. He pulled the stone amulet from his coat pocket and held it up as the first villagers approached. The carved serpent head caught the light, black silt filling the cracks in its surface. Two of them stopped mid-step, then turned and hurried toward the meeting hall at the village center. Croaker followed. By the time he reached the moss-covered building, three older villagers stood blocking the doorway. One of them looked at the amulet, then at the skeleton on his boat, and said nothing. Another stepped forward and spoke low. "You need to take that back to the marsh." Croaker shook his head. "My grandfather saw the catfish. This thing came from where it lives. People ought to know." The elder's jaw tightened. "They already know. We all know. We just don't talk about it." Croaker understood then. The silence hadn't been doubt. It had been agreement. Every story his grandfather refused to finish, every warning nobody would explain, every carved marker at the marsh edge — they were all part of the same unspoken pact. The village had spent generations keeping the deep marsh quiet, not because they didn't believe, but because they believed too much. The elder pointed toward a small building behind the meeting hall, its wooden sign reading Archives in faded letters. "Everything your grandfather knew is in there. Locked away. Same as everyone else's grandfathers." Croaker looked at the building, then at the amulet in his hand. They'd been collecting proof for decades, burying it where no one could see. He tucked the amulet back into his pocket and walked to his boat. They could keep their silence and their locked doors. He'd fish where he wanted and tell the stories he chose. The catfish was real, and now he had proof no one could deny, even if they'd never admit it out loud. But he also knew something new: he wasn't the first to bring something back from the deep marsh. He was just the first fool in a long while who refused to hide it.

Play your story to life

Storycraft is a mobile game where you create AI characters, craft items and locations to build their world, then discover what direction your story takes. Download the iOS game for free today!

Download for free