6 Chapters
Sinclair Feldman's dream is creating a trade network with the tech recovered from vault 141.
Sinclair Feldman spread his hand-drawn map across the ammo crate and pinned the corners with spent shells. Vault 141 sat at the center, marked in red ink. Inside that vault waited pre-war tech worth more than any caravan Red Hills had ever run. Sinclair meant to pull it out, wire it into a trade network, and put Red Hills on every map in the Westland. But the depot ruins were crawling with rival interest, and he needed people he could trust to walk in first. He'd called them to the clinic to plan it. A hand-painted sign hung over the door, listing rules and prices in bold yellow letters. Zelda had claimed the space as her own the day they arrived. She stood by the map now, arms crossed, reading the terrain like a patient chart. She was his partner, in the field and out of it, and she didn't waste words. "That approach is a killbox," she said, tapping the red X. "You want a route in that doesn't leave us bleeding on the ground." The three Rangers watched from across the crate. Sinclair had struck a deal with Reilly's Rangers to share the vault haul, and they'd sent their best. Brad Zaxxon pushed his glasses up and leaned in. "Heh. She's right. But there's a fix." He dragged one finger northeast. "Old surveillance tower out there. Rusted to hell, binoculars still mount on it. You climb that, you see the whole valley before it sees you." "You bet," Donovan said, already unclipping the radio from his backpack. "I set a relay up top, we get eyes and comms in one shot. No more guessing what's around the bend." He grinned. "That tower's the best gift the old world left us." Sarah tapped her fingers against the crate, fast and nervous. "Fine. But somebody has to break the vault's door protocols, and that's me, and I need to know what RobCo buried in that lock before I touch it." She caught herself and steadied. "So. First trip is the tower. We survey, we map, we come back before anyone knows we looked." Sinclair studied all four faces. He could feel the deal holding, the trust doing its work. "Then that's the plan," he said. "Zelda splits the medical supplies. Brad and Donovan take the tower and set the relay. Sarah maps the vault approach from up top. I run point and radio." He drew a fresh line on the map, from the clinic to the rusted tower. "We leave at first light." No one argued. Zelda began counting field dressings into two piles. The team was real now, the assignments set, the route chosen. At dawn they moved out. By midday Sinclair stood at the base of the surveillance tower, staring up through the orange rust. Donovan's radio crackled from the platform above. "Sinclair." Donovan's voice came flat and dry. "You're gonna want to see this. There's already someone camped inside the vault gate. And they've got the door open."
By the time Sinclair reached the vault, the raider camp stood empty. Brad's crew had already swept through and cleared it. Sinclair stepped over spent shells and a cold cookfire toward the vault's outer doors. Blast scars ran across the metal. The Vault-Tec sign above hung by one bolt. Two doors were punched full of ragged holes, but they still held their frame. Zelda knelt just inside, working over a wounded man. One of the Rangers had caught shrapnel in the leg. She had a blue Vault-Tec kit open at her side, its cross-marked flap thrown back. She pressed a dressing down hard and didn't look up. "He'll keep," she said. "Bleeding's slow. I need ten minutes." Sinclair crouched and took the man's weight off her hands. "Take twelve." He watched her work, quick and sure. She never wasted a motion. That steadiness was why he brought her into every hard place. Then Sinclair looked past the wrecked outer doors. Behind them stood the true vault door — the round steel one, gears and all. Untouched. No dent, no scorch. The raiders had blasted through the garage and stopped cold at that wall. "They couldn't open it," Sinclair said. "All that noise, and the vault sealed itself off from them." Zelda tied off the dressing and finally looked up. "So how'd we do better?" A young Ranger stood guard near the inner door. Private Conner, gray tabby, black beret, forest fatigues clean against the rust. He'd been posted here since the sweep. Conner cleared his throat. "Sir. Found something on one of the dead ones." He held out a wrist unit. Sinclair took it. A Pip-Boy 3000, dented and scuffed, screen still glowing green. He turned it over. The vault door read Pip-Boy codes. That was the lock. The raiders had died trying to get a working unit onto the wall. "This is the key," Sinclair said. His hands moved over the dials. Decryption was his trade. The screen scrolled numbers he could read. "They needed one of these and never got it inside. We just did." Zelda wiped blood off her fingers. "Funny what survives when no one knows what they're looking at." Sinclair carried the Pip-Boy to the inner door and pressed it to the port. The Pip-Boy sparked, started smoke and Sinclair felt light shock. Then Zelda saw the bullethole on the Pip-Boy’s side. Sinclair annoyed but calm says the Pip-Boy’s CPU card is still good but it will take a little time to trade for the rest of the part. Until then nobody can get inside so the team needs to set up a permanent guard station. Zelda suggests bringing Logan from Calico Flats to here for his technical expertise and Sinclair agrees.
With the vault sealed and Logan's repair parts still on order, Sinclair turned to a slower problem. The raiders knew their radio line was cracked. They would regroup and come back for the vault. Sinclair meant to know where they gathered before they moved. He spread his survey board on a crate in the garage warehouse and pulled up the marked map beside it. Donovan leaned over the transceiver, headphones half on, chasing raider chatter across the band. He had built the deception channel that already sent two raider trucks to a false salvage site. "Oh man, they're loud today," he said. He turned a knob and the display bloomed with signal. "Somebody's setting up shop north. Real construction talk. Fuel, wire, a headcount." Sinclair studied the hand-drawn route map. Two small outposts and one larger camp sat twenty miles north of the vault. He tapped the ruin sketched at the top. "A pre-war police station," he said. "Hard walls, one road in. If they finish digging in there, we can't push them out." Private Russel stepped in from the door, white tabby in green fatigues, a field pouch on her belt. She set a folded scrap on the crate without waiting to be asked. "Sir. Second group moving south of us. Not the same band. Different colors, different trucks." She pointed at the river line on the map, at the outpost five miles down. "They're independent. They don't answer the northern camp." Brad pulled off his glasses and cleaned them, thinking. "Two raider crews who hate each other, both close." He nodded slow. "Between you and me, that's a gift. You don't have to fight either one if they fight each other." Sinclair saw it whole. He didn't need to send men north into hard walls. He needed the two crews pointed at one another. He looked at Donovan. "You still have their command frequency." "You bet." Donovan's tone went flat and dry. "They know the line's dirty, but they still listen. Fear does that." "Then feed the southern crew a raid," Sinclair said. "Tell them the police station holds a supply cache. Make it worth the drive." Donovan keyed the handheld mic. He shaped his voice into raider slang, naming the ruin, naming crates of fuel and ammo. Russel confirmed the southern trucks answering. Brad tracked them on the survey board, dots crawling north toward the marked station. Before dawn, gunfire crackled twenty miles off. Donovan pulled his headphones down. "They hit the station," he said. "Northern crew's screaming about a raid. They think it's a rival power grab." He almost smiled. "They're too busy killing each other to think about us." Sinclair rolled up the map. The vault stayed his. But the deception line had spent its trust. The raiders would now hunt the voice that turned them. He had bought time for the tech, and marked his team as the ghost in their radio.
The raiders were handled for now. Vault 141 lay quiet, but the deep route needed power. Logan's team had cleared level two after a hard fight with ghouls and a mutated deer creature. The control room panel was intact. Sinclair carried his security hack tool down the stairs. If he could power the lower levels, the vault's tech was finally within reach. The control room door had a prewar lock, dead to any crowbar. Sinclair set his tool against the panel and worked the code. Logan crouched behind him, watching a small energy meter he'd wired to the corridor line. The screen glowed, numbers ticking. "Clean," Logan said. "No EMC security on the door. Nobody's tripped a wire down here in two hundred years." He tapped the meter. "Comforting, if you don't think about why." Sinclair kept his eyes on the tool. "You always find the dark side of good news." "Habit. Keeps my remaining fingers." Logan held up his hand, short two joints. He didn't slow down. "Line's holding. You're clear." The lock clicked. Sinclair pushed the door and stepped into the control room. Dust hung in the air. A rugged olive control desk filled the far wall, its screen split into five power levels. On the desk lay a battered logbook, its cover cracked and taped. Sinclair opened it. The pages named a man, Dr. Fritz Langermen. Notes crawled across them in a tight, panicked hand. DNA and mutation leakage, levels four and five. Mutated ghouls. A security robot. A battle on level three. Sinclair read the last entries twice. "He knew it got out," he said. "The mutation. It spread down, not up." Logan leaned in the doorway. "So the deer wasn't the worst thing." He nodded at the screen. "Power the panel and we'll meet whatever else he wrote about." Sinclair set the logbook down and studied the desk. The grid showed level two dark, level three sealed under lockdown. He weighed it. He needed level two lit to move his team and gear. But the logbook told him level three held something worse than a deer. He would not open that door yet. He worked the panel. He powered level two. Lights flickered on down the corridor, one by one, humming to life. Then he set the lockdown on level three, holding the seal shut. The grid confirmed both. Green for two. Red for three. "Done," Sinclair said. "Level two's ours. Three stays locked until we're ready." Logan studied the red bar. "Ready for a robot that fought ghouls and won." He almost smiled. "Can't wait." Sinclair pocketed the logbook. The vault's tech was one sealed door away now, powered and waiting. But Langermen's last notes had changed the map. Behind that red seal sat the security robot, and whatever mutation had driven a scientist to write in a shaking hand. Sinclair had lit the path forward and named the wall he'd have to break next.
Level two was lit now. The control room hummed. But the red seal on level three still hid Langermen's security robot. Sinclair knew he could not open that door until his team could survive what waited behind it. He turned back to the desk to search for anything the scientist left behind. He found a second logboard clipped to the wall. A tech named Johnson had filled it with panicked notes. Rotting-plant smells from level three cold storage. A Sentry Bot glitching, moving wrong. Sinclair read the last lines twice. The machine carried a minigun and six rockets. "This is the robot," he said. "Tank on legs. Johnson watched it break down before the end." Zelda leaned over a hardened medical laptop on the desk. She'd carried her share of dead prewar machines back to life. This one still had power. "Emergency labels," she said, flat. "Genetic research. Sterilization protocols." She scrolled. "Whoever ran level three was cleaning something they couldn't stop." She looked up. "Funny what survives when no one knows what they're looking at." Logan crouched by the corridor line, watching his meter. He held up his hand, short two joints. "A minigun and rockets against six of us. I like those odds if I'm not standing here." He didn't slow down. "You can't hack a rocket, Sinclair." Private Conner waited by the door. The gray tabby wore Ranger fatigues and a black beret, and he'd cleared the garage entrance under fire days ago. He spoke up plainly. "We don't need to beat its armor with rifles. We need something that punches through steel. An anti-tank weapon. One good shot before it gets its guns up." Sinclair studied the logboard, then the laptop. Rifles would bounce off a sentry that fought ghouls and won. Conner was right. He needed a weapon that could kill a tank. And he knew where to find one. He keyed his radio and raised the garage base. Logan's contact in the Rangers ran salvage. "Brad. It's Sinclair. We found the security robot's specs. It's a Sentry Bot, minigun and rockets. Rifles won't touch it." Static. Then Brad's voice, dry. "You want something bigger." Brad already knew how his group weaponized scrap. "Anti-tank," Sinclair said. "What have you got?" Brad answered without hesitation. "Salvaged missile launchers from the wreck site. Armor-piercing. I can send two down with Conner's line by morning." Sinclair looked at the red seal on the grid. "Do it." He set the logboard beside the laptop and closed the scientist's notes. The control room was ready. He had the robot's weakness, the medical laptop's research, and a weapon on the way that could kill a tank. The path to level three's tech was no longer a wall he couldn't break. It was a door he'd open on his terms, with a rocket in hand.
The road to the field hospital was bleeding men. Ghouls hit Sarah's truck days ago, and Conner nearly died to radiation on the supply line. Sinclair had the vault tech now, but tech meant nothing if his people couldn't move between the hospital and the labs. The road needed armor. He gathered Brad, Zelda, Fredrick, and the Atomic Cats commander in the Rangers operations center to close a deal. Sinclair set a metal plaque on the table. It showed his offer from contacts down in Mexico. Two armored vehicles traded for one ton of medical kits. "I can get a VAB Mk2 up here," he said. "Cannon on the roof. It escorts every run until the road's safe. But they want supplies in return." Zelda studied the plaque. She'd spent every favor she had to stock the hospital, and she knew exactly what a ton cost her. "We pulled medical supplies off level three," she said. "Enough to feed the hospital a month, and enough to spare. I can release part of it." She looked at Sinclair. "If it keeps my people off that road, I'll sign." Amy Gill, the Atomic Cats commander who controlled the relay towers, leaned back. She'd built a trade faction out of old raiders, and she read deals like weather. "Medical aid moves through our network either way," she said. "My people match your kits. We want the road open as much as you do." She tapped the plaque. "Done, from my side." Brad turned the plaque toward the light. The tech talk woke him up. "Heh. A VAB with a twenty mil on it beats anything I've got parked out there, and between you and me, my shelves are empty for another nine days." He pushed his glasses up. "Yeah. I'm in. That truck plugs the hole I can't." Fredrick said nothing for a moment. He checked the Colt on his hip, then the map. "Two days to deliver," he said. "I'll run the escort." He looked at Sinclair. "Supplies move faster than ghouls learn. Close it." Sinclair looked around the table. Every faction had said yes. He keyed his radio and confirmed the trade with his Mexico contact. "Two days," he said. "The vehicle comes up with Fredrick's line." Two days later the armored transport rolled in, tan and green, the cannon swiveling on its mount. The road was covered. Sinclair had turned vault salvage into a working trade, and the medical kits would buy the first link of the network he wanted. Then Donovan's voice broke over the radio. His tone was flat and fast. The relay intercept had caught a signal. The ghouls at St Alphonse's were on the move. Not scattered. Formed up. In six days they would reach the vault road the new truck was meant to guard. Sinclair set down the radio. The deal had bought him a vehicle. It had also bought him a countdown.
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