Chapter 15
The carts were gone and four people knew the road. But Mara came back from the bend at noon with news that erased the win. The arrested handler had a replacement. A new rider was already on the road to the village. "He rides tonight," Mara said. "We don't know his face. We don't know who in the village he's already paid." Marigold set down the route book. One wrong trust now, and she would lead her traders straight into his hands.
"Then we don't guess," Marigold said. "We make him pick the wrong place to spring his trap." She told Mara to send every signal pointing at the far gully. The decoy road. Empty. Then she would learn who in the village carried the word to him.
Mara's jaw tightened. "You want to bait the whole village."
"I want to watch who runs to tell him." Marigold hated the plan as she said it. She was choosing to distrust her own people. But she would rather watch openly than lead them blind.
Fennrick slipped through the arched door, soft-eared and small, no cloak. He had stolen the old handler's ledger and could never go back to the Guild. Now he worked only for her. "I can read a hunter," he said. "Put me near him. I'll smell the men he's bought."
"No," Marigold said. "You've burned your face. He'll have your description." She turned the trickster charm over in her hand, the warped balance of light and dark faces grinning at each other. Nyx's charm. "We need someone he's never seen."
The violet light inside the glass pulsed. Then it brightened, and the air near the table bent. A fairy stepped out of nothing. Flowing violet hair, wings like arcs of starlight, a silver fox mask at her brow. Nyx. The cat shot upright. Fennrick's ears flattened in shock.
"You left," Marigold said. Her chest hurt. She had traded this one away and mourned her.
"The gate held my name, not my reach." Nyx's voice was flat. "I can still slip a thread through." She did not explain more. "You need a face. I have a drawer full."
"We don't know his face to wear," Mara said.
"Then I wear one he wants." Nyx's shape blurred. Her hair went red and curled. Her frame filled out and shortened. She wore Saraphillia's face now — the red hair the Guild paid villagers to report. "He hunts her. I walk the decoy road. He comes to me, and his bought men come with him."
Marigold saw it whole. The gully would fill with the handler and every informant he trusted. Her real traders would run the mountain route, untouched. "And we'll see every face that stands beside him," she said. "Every one we can't keep."
That night they lit the decoy signals. Marigold crouched in the rocks above the gully with Mara and Fennrick. Below, the red-haired shape moved slow along the empty road, a lure walking. The new handler came within the hour. Tall, plain-cloaked, three village men at his back — a cooper, a fisher, the man who kept the gate. Marigold knew each one. Her hands went cold.
The handler raised a hand to signal the snare. Fennrick breathed one word: "Now." The red-haired shape dissolved into violet light and scattered. The handler lunged at nothing. His three men stood exposed in the lantern glow, their faces plain for Mara's watchers on the ridge.
"We have them," Mara said. "All three."
Marigold did not feel the triumph. "We have three neighbors who sold us." She stood where the handler could see her on the ridge. She would not hide. "Take your men," she called down. "There's nothing here. There's nothing on any road you can find, because no one of us holds enough to give you." The handler stared up, then turned and walked back empty. The decentralized network had no single thread to pull, and now she had named his spies to their own faces.
Nyx reformed on the rocks, small and tired, her light dimmed. "That's all I've got," she said. "The gate wants me back." She pressed the trickster charm into Marigold's palm, folding her fingers over it. "Keep it. For the next one." Then she thinned to nothing, and the charm went cold.
Marigold walked back to the village at dawn. She called the whole village to the central well. She told them everything — the three who sold them, the handler sent empty, the roads that no one person could betray. She named her own hard choice to bait them. Nobody looked at her the way they looked at the idea anymore. They looked at her. The gate-keeper's house stood empty by evening, and the village chose its own three to watch the roads. Marigold handed them the maps and let them hold it. The village was built, every door sized for whoever came, and it no longer needed her to decide who belonged. It was theirs.
Play your story to life
Storycraft is a mobile game where you create AI characters, craft items and locations to build their world, then discover what direction your story takes. Download the iOS game for free today!
Download for free